ERROR 1 Assets/Scripts/Pauser.cs(77,27): error CS1502: The best overloaded method match for `UnityEngine.GUILayout.Label(UnityEngine.Texture, params UnityEngine.GUILayoutOption)’ has some invalid arguments
ERROR 2 Assets/Scripts/Pauser.cs(77,27): error CS1503: Argument #1' cannot convert
UnityEngine.Sprite’ expression to type `UnityEngine.Texture’
and that just repeates on line 78. I thought a label would work better than a button but i would prefer a guilayot.button
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Pauser : MonoBehaviour {
private bool paused = false;
public Texture2D image;
public Rect position;
public Sprite someSprite;
public Sprite someSprite2;
private bool inventoryWindowToggle = false;
private Rect inventoryWindowRect = new Rect(300,100,410,410);
//private Dictionary
public Dictionary<int,Sprite> inventoryNameDictionary = new Dictionary<int, Sprite> ();
// {
void Start()
{
inventoryNameDictionary.Add (0, someSprite);
inventoryNameDictionary.Add (1, someSprite2);
}
// {0,string.Empty},
// {1,string.Empty}
// {2,string.Empty},
// {3,string.Empty},
// {4,string.Empty},
// {5,string.Empty},
// {6,string.Empty},
// {7,string.Empty},
// {8,string.Empty}
// };
ItemClassScript itemObject = new ItemClassScript();
WeaponClassScript weaponObject = new WeaponClassScript();
// Update is called once per frame
void Update () {
if(Input.GetKeyUp(KeyCode.P))
{
paused = !paused;
}
if(paused)
Time.timeScale = 0;
else
Time.timeScale = 1;
}
void OnGUI()
{
if (paused)
inventoryWindowToggle = GUI.Toggle (new Rect (800, 50, 100, 50), inventoryWindowToggle, "Inventory");
if(inventoryWindowToggle)
{
inventoryWindowRect = GUI.Window(0,inventoryWindowRect, inventoryWindowMethod,"Inventory");
}
}
void inventoryWindowMethod(int windowId)
{
if(HUDScript.hud.curOre == 1)
inventoryNameDictionary [0] = itemObject.ore.icon;
inventoryNameDictionary [1] = weaponObject.sword1.icon;
//inventoryNameDictionary [2] = potion.name;
GUILayout.BeginArea(new Rect(10,50,390,400));
GUILayout.BeginHorizontal ();
77 GUILayout.Label(inventoryNameDictionary[0], GUILayout.Height (50));
78 GUILayout.Label (inventoryNameDictionary[1], GUILayout.Height (50));
// GUILayout.Button (inventoryNameDictionary[2], GUILayout.Height (50));
GUILayout.EndHorizontal ();
// GUILayout.BeginHorizontal ();
// GUILayout.Button (inventoryNameDictionary[3], GUILayout.Height (50));
// GUILayout.Button (inventoryNameDictionary[4], GUILayout.Height (50));
// GUILayout.Button (inventoryNameDictionary[5], GUILayout.Height (50));
// GUILayout.EndHorizontal ();
//
// GUILayout.BeginHorizontal ();
// GUILayout.Button (inventoryNameDictionary[6], GUILayout.Height (50));
// GUILayout.Button (inventoryNameDictionary[7], GUILayout.Height (50));
// GUILayout.Button (inventoryNameDictionary[8], GUILayout.Height (50));
// GUILayout.EndHorizontal ();
GUILayout.EndArea ();
}
}