Three days of reading posts and docs and experimenting and I am just out of mojo. This should be the very most basic thing for a 3D engine to do, and I am just Fail.
I have a ship I drive by setting position and rotation (I have specific rolling and straightening tricks to do with the stick in neutral so I don’t want physics).
I have a death star I am inside of.
I have hoops I want to fly through attached to the inside.
Okay, so the ship is definitely a collider-rigidbody-kinematic. No combination of collider, rigidbody, kinematic, fixed joint, no grav, parent-child, magic spell, or monkey whistle makes the other two behave. Mostly I fly through everything, but sometimes I knock hoops free of the wall and one time (most hilariously) I thought it was working but I was actually pushing the death star around from the inside.
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Am I correct the ship is collider-rigidbody-kinematic? (And is that Update or FixedUpdate?)
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What is the setting for “Big mesh that never-ever-just-be-like-terrain moves that you bounce off of.”
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What is the setting for “Thing attached to that big thing that has a trigger attached to it like a hoop on a stick.”
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And for extra credit, if I wanted to use terrain for a planet level or something, would these answers still hold?