I’m trying to set the camera so it won’t clip through the first-person player model when moving around. Is there a proper way to set the camera in front of the player model to simulate first-person?
In a 1st person character controller, there is no model. Just a camera set at eye height that you can move around.
You could add a model if you wanted, and place it just behind the camera.
What are you trying to achieve? Did you want to be able to look at your hands and feet?
Here’s a working example: 1st Person with model