I have a melee animation and I set it so it is back at its starting point at .20s but it goes past its starting point up to 1.00s. How do I stop my animation at .20s?
In unity3d 4.3 animations workflow is controled by “animator”. You must explain more details of what you’ve done to getting better help.
Maybe you can solve the problem unchecking loop mode in the inspector of the animation clip.