My agent seems to move extremely fast during inference. I think may have something to do with the frames per second during inference - 60-90fps. I train at around 7-11fps and the movement seems slower than it should be. Am I making a generic Unity scripting error or is this tied to the ML agent toolkit?
This is occurring during inference, which is why Iām confused. I thought inference was supposed to run at normal time. Where do I find Player Settings?
Are you using the same control code during both training and inference? Any changes after training will give strange results.
Also you may be experiencing a āstudder-stepā problem where your training fps is so low it makes the agent look slower than it really is in the physics step. Try running your training at normal speed using either the project settings as @Hsgngr advised or using the --time-scale=1 if you do training from a standalone (the default timescale for training is 20)
Iām using the same control code for training and inference. I imagine I am experience studder-step, but I didnāt anticipate such a large variation. Iāll try running the project in normal speed next time Iām running inference