using UnityEngine;
public class Slide : MonoBehaviour
{
public float slidespeed;
public float maxslidedistance;
public bool issliding;
public float slidetimer = 0;
public float maxslidertimer = 1f;
void slide()
{
if (Input.GetKey(KeyCode.LeftShift) && Input.GetKey("x"))
{
issliding = true;
}
else
{
issliding = false;
}
if (issliding)
{
slidetimer += Time.deltaTime;
transform.position += transform.forward * 9 * Time.deltaTime;
}
else
{
}
if (slidetimer >= maxslidertimer)
{
issliding = false;
slidetimer = 0;
}
}
}