I’m making an Android app that has a lot of different background music, but I want to keep the app small and instead of packing the music files within the app, I’d like to store the music somewhere else and load the music from this external source…how would I go about doing this in simplest form? I’ve looked around for the answer to this, but there doesn’t seem to be a “direct” answer.
Can someone assist me in the correct way to do this?
2 Answers
2
Hi there you can use Unity's Built in [WWW Class][1] to load files from either the hard drive or from the net just supply valid paths to your tracks .
Where you store your assets on the web, im not sure but maybe you can use google drive or dropbox then get the path it gives you and use that path with [WWW Class][1]
Hope it Helps :)
To load the music from this external source, you can visit this page- Flash sound tutorial - EduTech Wiki