How do I store Vertices in an array?

Hi everyone! I’m looking to store vertices in an array that way I can move objects toward a specified point. I want to get the vertices from the edges of a simple plane for starters and then tell my cube to move toward that location. If anyone can help me I would be ever grateful! Here’s my code so far:

using UnityEngine;
using System.Collections;

public class CutMesh : MonoBehaviour
{
public Vector2 uvCoordinates;
public int newTriangles;
public Transform cube;

private Transform vertex;

Vector3[] rightVertices;
Vector3[] leftVertices;
Vector3[] topVertices;
Vector3[] bottomVertices;

// Use this for initialization
void Start ()
{
	Mesh piece = GetComponent<MeshFilter>().sharedMesh;

	Vector3[] rightVertices = piece.vertices;
	Vector3[] leftVertices = piece.vertices;
	Vector3[] topVertices = piece.vertices;
	Vector3[] bottomVertices = piece.vertices;

	int i;

	for (i = 0; i <= 11; i++)
	{
		rightVertices *= new Vector3(11, i, 0);*

_ leftVertices = new Vector3(0, i, 0);_
_ topVertices = new Vector3(i, 11, 0);
bottomVertices = new Vector3(11, i, 0);
* }
//vertex = piece.vertices;
}*_

* // Update is called once per frame*
* void Update ()*
* {*
* cube.position = rightVertices[0];*
* }*
}

You are redeclaring your arrays as local variables and hence Start does nothing useful.

private Transform vertex;
 
 
Vector3[] rightVertices;
Vector3[] leftVertices;
Vector3[] topVertices;
Vector3[] bottomVertices;
 
// Use this for initialization
void Start ()
{
    Mesh piece = GetComponent<MeshFilter>().sharedMesh;
 
    rightVertices = piece.vertices;
    leftVertices = piece.vertices;
    topVertices = piece.vertices;
    bottomVertices = piece.vertices;
 
 
    int i;
 
    for (i = 0; i <= 11; i++)
    {
       rightVertices *= new Vector3(11, i, 0);*

leftVertices = new Vector3(0, i, 0);
topVertices = new Vector3(i, 11, 0);
bottomVertices = new Vector3(11, i, 0);
}

//vertex = piece.vertices;
}

// Update is called once per frame
void Update ()
{
cube.position = rightVertices[0];
}
}