How do I Synchronize GameObjects to move to the beat of music?

Hello! I have recently tried to make a game in which certain objects move in tact to the beat, But I can’t get the beat to work properly. I have searched everywhere for a simple solution to this, and I believe it has something to do with that the music isn’t dependant of the frame rate.
Here’s a Youtube video showing off my problem ( Youtube Video),
And Here’s the code:

	void Update()
	{

		Rhythm ();
		
	}

	public void Rhythm() {

		if (beatTime <= 0) {

			if (!GameManager.variables.isPlaying) {
				GameManager.variables.isPlaying = true;
				GameManager.MusicStart ();
			}
			
			beatTime = 60f /  GameManager.variables.currentMusicKit.tracks [GameManager.variables.difficulty].bpm;
			onBeat = true;
		}

		else if (beatTime > 0) {

			beatTime -= Time.deltaTime;

		} 

	} 

Thanks for any answers! As I said, I haven’t found anywhere describing a solution for this clearly enough for me. I really don’t know a lot when it comes to music.

public GameObject gm;
public AudioSource _audio;

void Update()
{
float f = AnalizeSound();

gm.Transform.Position.y = f;
}

float AnalizeSound()
	{
		float a =0;

		_audio.GetOutputData(Sample,0);
		foreach(float s in Sample)
		{
			a = Mathf.Abs(s);
		}

		return a;
	}

something like this. i did write this code in browser and didn’t tested, so there will be some typos , just take a look this for an inspiration :slight_smile: