Hi everybody. I just started using Netcode for GameObjects two days ago, so I am still very confused about this.
In my game, I want the player camera’s X rotation to influence a spine bone so that the character model looks up and down with the player. I have this code working, but I’m unsure how to synchronize the bone movement for all other clients.
My main problem is trying to sync the rotation of a child object, which doesn’t work and gives me this error:
Spawning NetworkObjects with nested NetworkObjects is only supported for scene objects. Child NetworkObjects will not be spawned over the network!
Is there a way to get this working?