how do I take advantage of retina/HD monitor in Unity editor display ?

I got a retina mac-book-Pro, hoping I could use it to display more information more clearly in Unity… but all that happens is that everything takes up same real estate and the unity fonts and game windows all look blocky and scaled up. (even in free aspect mode)
How can I make it use the native device resolution, like all my other apps do on mac ?

I don’t think Unity can access your monitor’s DPI :frowning: