I want to tell if two colliders are intersecting from a main script. Both colliders are on the bones of an animated figure. I have set the colliders isTrigger=true;
I’ve looked at the docs for OnTriggerEnter, but isn’t it dependent on what GameObject the script is on? Do I have to make a separate script with OnTriggerEnter for each gameObject that has a trigger? Or is there some way to look for trigger events from the main script?