Hey guys,
I was wondering how I could get the location of the collision between the ray and a target… I want to use it to put a bullet hole there…
Thanks, Gibson
Hey guys,
I was wondering how I could get the location of the collision between the ray and a target… I want to use it to put a bullet hole there…
Thanks, Gibson
c# code:
Vector3 hitPosition;
if (Physics.Raycast(gunCoordinateVector3, vectorDirection, out hit, lengthOfRay)
{
hitPosition = hit.point;
}
Is there a way I could get it in JS?
It’s pretty much the same thing…
var hitPosition: RaycastHit;
if (Physics.Raycast(gun, vectorDirection, hit, lengthOfRay))
{
hitPosition = hit.point;
}