Making a bowling game, modeling the pinsetter functionality…
I finally figured a way to detect the standing pins (sphere cast directly above each pin) but I’m Having one heck of a time getting the pins left standing ( up to 10 compound collider rigidbodies) to attach to the pin setter when it animates down over them.
Once the pins have been lifted out of the way I have the gate sweep any fallen pins off the deck… which works good.
So the pinsetter comes down twice: once to grab them and the next to put them back down.
Help would be truly appreciated, spend waaaay too much time on this already.