I’m currently using a PlatformEffector2D to handle one-way collisions for semisolid platforms.
I want my character to be able to fall through these semisolid platforms when Down + Jump is pressed. My character also has a Bat Form transformation and I want the Bat Form to ignore semisolid platforms entirely. In the Bat Form I’m not applying gravity at all.
I still want my character to not be able to go through the ground and walls, I just want to temporarily ignore my semisolid platforms.
I’m not sure how relevant it is either but I turned off Auto Simulation and I’m running Physics2D.Simulate every frame, I’m not sure if that will affect any suggestions.
Thanks in advance!