I have dragged a texture onto a cube, But when i scale the cube to a different size the texture doesn’t tile it spreads across the whole object which at time can make it look a bit weird. So basically my question is how to i get a texture to tile across an object not spread across it?
I don’t have Photoshop, and i want to tile the texture in unity depending on size of object because i have multiple objects with different sizes that i want to tile the texture on.
I think you have misunderstood what i’m trying to do, I want a texture to tile a certain amount of times depending on the scale of an object in unity. If i tile a texture in editing software it will still stretch the image in unity if the scale changes and i would have to create lots of images with different tiling sizes which is inefficient.
What you need is a texture that can be repeated without any wierd corner right ?
If yes, that’s the way to do it.
if not, take a screenshot of your problem.
I have a similar problem. Is there a way to take a texture made with crazybump(R) and apply it to the face of an object that you choose?
If you see the photo I have attached. I have made a hard wood texture/image and would like to apply it to certain faces individually. Any advice?
Also is there any pros & cons do doing this in blender or unity. Would it not complicate things to skin the map in blender then import the entire map skinned into unity?
Let me know thanks.
My texture is fine it has even faces so they match up if they were to be repeated. I want to know how to tile the texture in unity, not how to change the texture to make it look better with tiling.
when i try to do that the whole thing turns black. and
is there a way tile it relative to size not based on manual input.
Use a script that does this every update.
As for why it turns black, now that is confusing, have you set your texture import setting to repeat?
Hi, I know the post is super old, but I am facing this problem now, so I would appreciate it if you let me know if you solved this … I have various objects of different sizes and I want to apply the same material to all of them, but it appears differently on each one because of the different dimensions. Tiling doesn’t seem to help too, its too time consuming and difficult to tweak the tiling for each object, plus a variant of the original material is required for each object - and they never align with the rest of the objects.
don’t necro posts please!!!
easiest way is triplanar mapping or unwrap your uv’s now off with you