How do i toggle a button false/true according to EditorGUILayout.TextField empty/with text ?

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System;

public class Sorting : EditorWindow
{
    string objectsName;
    bool groupEnabled;
    bool myBool = true;
    float myFloat = 1.23f;

    // Add menu named "Objects" to the GameObject menu
    [MenuItem("GameObject/Objects")]
    static void Init()
    {
        // Get existing open window or if none, make a new one:
        Sorting window = (Sorting)EditorWindow.GetWindow(typeof(Sorting));
        window.Show();
    }

    void OnGUI()
    {
        GUILayout.Label("Base Settings", EditorStyles.boldLabel);
        objectsName = EditorGUILayout.TextField("By Name", objectsName);
        groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", groupEnabled);
        myBool = EditorGUILayout.Toggle("Toggle", myBool);
        myFloat = EditorGUILayout.Slider("Slider", myFloat, -3, 3);
        EditorGUILayout.EndToggleGroup();

        GUILayout.FlexibleSpace();

        EditorGUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        EditorGUI.BeginDisabledGroup(objectsName == "");
        if (GUILayout.Button("Name"))
        {

        }
        EditorGUILayout.EndHorizontal();
        EditorGUI.EndDisabledGroup();
    }
}

This is a EditorWindow type script.
And i want to make that when i display this window in the editor by default the button will be disabled.

Then if i type anything inside the EditorGUILayout.TextField the button will be enabled(true).
Then if i delete the text from the EditorGUILayout.TextField the button will be disabled(enabled false) again.

The problem is i can’t make the button start by default disabled.

I’m trying to use BeginDisabledGroup and EditorGUIEndDisabledGroup but this make the button start by defaulr enbaled true and not disabled. Only if i will type something and delete it the button will be disabled but i want the button to start by default disabled. Then when i type something it will be enabled(enable true).

I tried before:

GUI.enabled = (objectsName != "");

But it didn’t give me what i need.

You can’t tell much from this code.
You don’t show how the objectsName value is initialized.
Put the whole script here, not OnGUI only.

Edited my question with the full script.

Notice than the objectsName value is not defined, so possibly it just can not work other way it does.
Put:
string objectsName = “”;
instead of
string objectsName;
at the top and try again and let me know.

Yes it’s working now. Thank you.