How do I trigger my animation with a cube(collider) and a triggerplatform (triggerzone)?

I have no ideer how to fix this. What I want, is my dooranimation to play (open) when my cube collider enters this squared triggerzone i have created. And yes, I have marked my triggerzone, “Is trigger”. In the picture below is my animator setting for my “Platformtrigger”- animatorcontroller. I assumed that i needed a boolean parameter to make something trigger, so i have a bool called, “Play”, and it’s set to false. Hopefully there’s a kind soul out there who would like to help me. I would really really appreciate it, since i have been stuck with this for a while.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlatformTrigger : MonoBehaviour
{
private Animator animator;
public bool Play;
public Animation DoorOpen;

void Start()
{ 
     //DoorOpen = GetComponent<Animation> ();
	animator.enabled = true;
	animator.SetBool ("Play", false);
	Debug.Log ("It works!");
}

void OntriggerStay(Collider Cube)
{
	if (Cube.gameObject.tag == "Cube") {
		animator.SetBool ("Play", true);
		Debug.Log ("TriggerStay doesn't work");
		//DoorOpen.Play ("DoorOpen");
	//} else {
		//animation.Play ("DoorOpen" = false);
}

	

	}
}

Hi there! I don’t use animators to play animation on trigger. I play animation in a script. here is code:

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class YOUR SCRIPT NAME : MonoBehaviour { //dont forget to change this to your script name
    
    	public Animation anim;
    	void Start () {
    		anim = GetComponent<Animation> ();
    	}
    	
    	// Update is called once per frame
    	void OnTriggerEnter(Collider other) {
if(Input.GetKeyDown(KeyCode.E))
{
    			anim.Play ("YOUR ANIMATION NAME");//here you place animation name :D
    		}
    	}
    }

when you save the script make an cube and place it close to door. Untick Mesh renderer and set box collider to is trigger. Expand box collider if u need as well. You can also put text when you walk to trigger and it show up saying "Press E to open door " and when you press E door play animation Open or whatever…When you put script to a trigger(gameobject or cube whatever) you put animation component and put your animation onto it. and put animation on a script. Sorry for my English if you don’t understand anything ask i will respond you quickly or i will make a project for you and send you via this forum :smiley:
Best Regards :smiley:
-Ninja Entertainment