How do I turn my ball left (I can turn it right) in a 2D game?

How do I turn my ball left in a 2D Unity game?

I am using

	// Move the ball forward.
	if (Input.GetKey (KeyCode.RightArrow)) {
		player.AddForce (Vector2.right * playerSpeed);
	}

But there is no such thing as Vector2.left and I’ve been looking for hours and haven’t found a single thing. Please help!

player.AddForce(Vector2.right * -1 * playerSpeed);

Should do the trick :wink:

Try this:

player.AddForce (Vector2.right * playerSpeed * -1);

The negative one should reverse the effects of the Vector2.right