so in a my game i want that when my character picks up a coin he can walk through some walls.
i have tried using some codes but they dont work pls how can i achieve this?
here is my current code
GameObject.FindGameObjectsWithTag("wall").collider.isTrigger=true;
FindGameObjectsWithTag()
returns an array of Game Objects, so if you want to change all of their colliders, you would need to do something like this:
GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("wall");
foreach (GameObject go in gameObjects) {
go.collider.isTrigger = true;
}