How can I change my mesh collider the same way as I change my mesh (cube.transform.GetComponent<MeshFilter>().mesh)
even though the new object is not a cube anyomre with a script?
Uhm have you tried google before posting the question?
How can I change my mesh collider the same way as I change my mesh (cube.transform.GetComponent<MeshFilter>().mesh)
even though the new object is not a cube anyomre with a script?
Uhm have you tried google before posting the question?