Hi, First of all, I am not good at English. Please understand
Uploaded and tested the repackaged file in the public with UDP to ‘OneStore’. It worked very well. It’s a good function.
But what about the Google Play Store?
Normally, UDP Login window appears when you build it, but if you upload this file to Google Play Store, UDP login window appears.
The official document showed that the UDP login window was printed because it was probably not a repackaged APK.
Q. How do I upload to the Google Play Store?
Is it right to remove UDP and upload it?
My game now includes both IAP in the Play Store and IAP in UDP.
For each payment, the app installed in Google Play Store is being verified through Google PlayStre publicKey.
The app published through UDP uses the receipt verification GET URL of the UDP official document.
In other words, we’re using two different receipt verification in total.
Is it right to remove and build UDP every time I build it for my play store?
Even if you don’t remove it… Is it right to treat [play Store] and [Installed via UDP] apps as ‘if’ phrases like I did now?