How do I use a collision detection as a condition in an if statement?

Is there a way to use a collision detection as a condition for an if statement? I want to make an object travel to an area which i have marked with a sphere collider that will become a random size on scene load. Using OnTriggerEnter won’t work because I need another condition to be fulfilled as well for this to work.I prefer C#. Any ideas?

Here is a script I place on the object that is going to collide with something. I tag items that I want to check for collisions, so some collision volumes can be ignored if needed.

public class CollideCheck : MonoBehaviour 
{
	private bool isCollided;
	
	public bool IsCollided
	{
		get {return isCollided; }
	}
	
	void OnTriggerEnter(Collider other) 
	{
		if (other.gameObject.tag == "Obstacle")
		{
			isCollided = true;
		}
	}
	
	public void ResetCollision()
	{
		isCollided = false;
	}
}

Then in the code that is monitoring for collisions, grab a reference to the CollideCheck script, do the check, and reset the collision when one is detected:

   collideCheck = myGameObject.GetComponent<CollideCheck>();	

    			if (collideCheck .IsCollided() && whatever other conditions you want)
    			{
    				collideCheck .ResetCollision();
    			}