How do i use a sprite sheet for animations?

So, i was trying to make a game with a free to use sprite sheets for the animations, but i am having problems with the animations. The spread sheet contained all the animations for the character and they weren’t placed on a grid or something. This made the sheet difficult to use because if i tried get a single animation from the sheet and slice it into pieces they would move left and right in the actual animation. I tried using the unity automatic slicing feature but it made the pieces in different sizes and their pivots weren’t where they were supposed to be. How do i make sure that all the slices and pieces are the same size and the pivots are in one place everytime or how do i use the sheet properly?

This is the actual sprite sheet i am trying to work with:

In cases of spritesheets like this you need to manually slice them up or move them to a different file where you properly spaced them out.

When you animate a sprite, you usually replace that sprite with a different one. If the original sprite and the new one have different size or misaligned center things like that could happen. Just put them into tiles based on the largest width among them and largest height.

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