How do I use Accelerometer with Input Action Asset?

I’m having trouble retrieving the Accelerometer value from the CallbackContext. The OnAccelerometer method doesn’t seem to be triggering.
I’ve configured the “Accelerometer” Action along with the Accelerometer binding.
For testing the game, I’m using Unity Remote 5 on my Android phone.
It works fine with Accelerometer.current.acceleration.ReadValue()

using UnityEngine;
using UnityEngine.InputSystem;

public class Test : MonoBehaviour {
    private PlayerInput _playerInput;

    private void Awake() {
        _playerInput = GetComponent<PlayerInput>();
    }

    private void OnEnable() {
        _playerInput.actions["Accelerometer"].performed += OnAccelerometer;
    }

    private void OnDisable() {
        _playerInput.actions["Accelerometer"].performed -= OnAccelerometer;
    }

    private void OnAccelerometer(InputAction.CallbackContext context) {
        var value = context.ReadValue<Vector3>();
        Debug.Log($"Accelerometer: {value}");
    }
}

Exacty same problem, did you find any solutions?

Have you tried enabling the accelerometer?

 if (Accelerometer.current != null)
   InputSystem.EnableDevice(Accelerometer.current);