How do I use both GameCenter Multiplayer with Unity Networking?

I have successfully implemented my plugin to connect my ios devices with Gamecenter , however , i wonder if it is possible to make any use of unity networking classes.

  • The Network class does not contain any info from GKMatch (object in ios which contains info about the Gamecenter connected devices)
  • GKmatch supplies only the playerIds which cannot be used to initialize a server at Unity (which might still be wrong as it will lead to some double networking)
    -So far I can send and recieve data through GKMatch object but that means I will not be using the Network class and other Unity networking

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No, they are pretty much mutually exclusive.