I have a large Speedtree library of multiple varieties of trees I would like to be able to import into Unity and use in tandem with their tree system (wind, shading, etc). Does anyone know of a good process?
I can export fbx or obj right out of Speedtree, but importing isn’t as straight forward as I hoped. Other than applying the “nature/ tree soft occlusion” shaders to my textures, and putting the tree object in an ‘ambient occlusion’ projects folder, I’m unaware of what to do.
Also, do the soft occlusion nature shaders allow normal/ spec mapping? Keep in mind I have leaf textures with alpha channel transparency and I would like to use accompanying normal and spec textures. Would I be better off importing trunks, branches, and leaves separately and combining into a single prefab? Could I apply wind to these tree prefabs?
If anyone has any answers, ideas, or useful resources, they would be much appreciated. Thank you.