I used to use makehuman a lot to import into blender, then do some editing and import those files into unity. Now when I do this and try to use the model with mecanim, it says it doesn’t have enough bones to define a human. How could I use models I create in Makehuman with Mecanim? Any help much appreciated.
try checking simple rig when exporting your character in makehuman. that solve my problem yesterday. now the problem i have is when applying capsule collider in my character. It floats in mid-air