I’m fairly new to programming (I’ve never used Javascript or C# before), and I don’t understand how to pass more than one argument via a message. Messages aren’t limited to functions with only one or zero arguments, are they?
You could always pass a collection object, such as a hash or an arrray.
or a class / struct containing multiple variables.
Ok, that was my solution. It’s not super intuitive, but it does the trick. Thanks for the fast replies: you’re helping me have a lot of fun with Unity.