How do i use more than one trigger in the same scene?

I am making a hotel. in each room i have a trigger. Once user walks into the trigger it moves to another scene and plays a 360 video of that room. The problem is only one trigger works and when i add more triggers the user just walks right through them and nothing happens

The player is in the main scene. The player moves to another scene by by walking into the first trigger. Once the player moves to that scene it then shows a 360 video, i then press E and it brings me back to the main scene. Then i try to walk into the second trigger, but it doesn’t do anything.

My script is called move scene - in the Load level column i change it from Hotel (which is the scene the first trigger sends the character too) to Lounge. Which is the scene i want the second trigger to send me to. This doesn’t work. BUT if i type in hotel into all the level load columns in all the triggers they all work but obviously only send me to the hotel scene. What i need is each trigger to send me to a different scene

Below is the code i am using to allow the character to move scenes when it hits a trigger

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class MoveScene : MonoBehaviour {

     public string loadLevel;
     void OnTriggerEnter (Collider other) 
     {
         if (other.CompareTag ("Player")) 
         {
             SceneManager.LoadScene (loadLevel);
         }
     } 
}

Thanks

The first thing to do is find out if your colliders are being triggered. Sometimes if a rigidbody object moves “too fast” it will not activate the collider unless the render type is specifically changed to dynamic or constant. (more common for stuff like bullets than players, but it could be an issue that you should check).

BoxTrigger.cs (attach to a box that has a box collider marked as “is trigger”)

using UnityEngine;
using System.Collections;

public class ExampleBox : MonoBehaviour {

    void OnTriggerEnter(Collider other) {
        Debug.Log("Player entered Box trigger area");
    }
    
    void OnTriggerExit(Collider other) {

     Debug.Log("Player left Box trigger area");

    }

}

CubeTrigger.cs (attach to a cube with a box collider marked as “is trigger”)

using UnityEngine;
using System.Collections;

public class ExampleCube : MonoBehaviour {

    void OnTriggerEnter(Collider other) {
        Debug.Log("Player entered Cube trigger area");
    }
    
    void OnTriggerExit(Collider other) {

     Debug.Log("Player left Cube trigger area");

    }

}

@ClumsyLobster awesome name btw

The triggers are working on the script i use, but they only move to one other scene (The hotel scene) if i try to get them to move to another scene for example, the Living room scene it then doesn’t work, but the previous hotel one does work. I just want to know is it possible to have multiple triggers in one scene all linked to different scenes