How do I use particles to make blood spurt from an enemy when you shoot it?

Hi fellow game developers… I’ve been trying to figure this out for a while now. How do I make blood spurt from an enemy using particles when it collides with your bullet?

Here’s the script I have, for reference. (Yes, the enemy is a spider.)

var health:int = 2;
var bullet:GameObject;
var deadSpider:GameObject;

function OnCollisionEnter(bulletHit:Collision)
{
	if(bulletHit.gameObject.tag == "bullet")
	{
		health = health - Fire.damage;
		Destroy(bulletHit.gameObject);
			
		Blood();
	}

	if(health <= 0)
	{
		Win.score = Win.score + 1;
		
		var spiderPos = this.gameObject.transform;
		Instantiate(deadSpider,spiderPos.position,spiderPos.rotation);
		
		Destroy(gameObject);
	}
}

function Blood()
{
	//Make some particles emit from the object
}

I can’t give you a step by step tutorial that’s asking for a lot. Basically you have to create or buy the particle effect. You need to learn how to create paricle effects on your own. Then what you will do is instantiate the particle effect when your bullet and the spider collide. If u want the splatter to happen where the 2 objects collide you can have the particle effect appear in the bullets position but there are probably better ways to achieve a much better result.