Hi, I'm trying to use SpriteManager to play my animations from a texture/atlas. I've looked online and even read the wiki but couldn't find detailed instructions on how to implement a simple animation. At the moment, I already have the 3 files from the wiki, made an empty GameObject and assigned LinkSpriteManager to it. I'm not sure what to write to actually call the animations. Does anyone have any good examples of how to do so?
p.s. I'm told to use LinkSpriteManager because mysprites will be a playable character and will always updates its position. Can someone confirm this? Just like to know what's the main difference from SpriteManager.