How do i UVMAP TESSELATED MESHES through script

How do i generate a uvmap to map to the mesh which i tesselated by averaging specific vertices… this is not realtime so speed isnt an issue

dax

Check the unity tutorial on procedural meshes, and many others dotted around… you just calculate the UV coords for each vertex and then mesh.uv=yourarray.

i have already done this …

im trying to retesselate a “car” mesh which has other uvmaps
so that i can generate a new uvmap based on the new vertices i have
with/without shaders for a realtime mesh painting.

can it be done with unity ? and then map it to another

and this is the only link

thanks in advance
dax

Why is this in the “Works In Progress” topic?

mods please move to the correct location…