How do i generate a uvmap to map to the mesh which i tesselated by averaging specific vertices… this is not realtime so speed isnt an issue
dax
How do i generate a uvmap to map to the mesh which i tesselated by averaging specific vertices… this is not realtime so speed isnt an issue
dax
Check the unity tutorial on procedural meshes, and many others dotted around… you just calculate the UV coords for each vertex and then mesh.uv=yourarray.
i have already done this …
im trying to retesselate a “car” mesh which has other uvmaps
so that i can generate a new uvmap based on the new vertices i have
with/without shaders for a realtime mesh painting.
can it be done with unity ? and then map it to another
and this is the only link
thanks in advance
dax
Why is this in the “Works In Progress” topic?
mods please move to the correct location…