Hi guys, I know that I can write plugins for unity in c++, the language that i know better than c#, but how would i write such a plugin and use it, it would be easy for me to develop games with my own plugins ![]()
Read the docs. You can’t really develop a game with plugins though…learn C#, Unityscript, or Boo.
–Eric
i meant it would be way more easier because some plugins can really help
No, it would be much harder, or more accurately impossible. That’s not how Unity works at all. There is no access to the Unity API through plugins; instead you use scripting to write Unity games, using the languages I mentioned above. Plugins are only for specialized functionality that’s not available in the Unity engine, where it would be impossible or impractical to provide such functionality through scripting. Plus plugins are not portable, so they have to be compiled separately for each platform. If you’re going to use Unity you need to learn scripting, there’s really no way around it. If you insist on C++, then you’d be better off with something like Ogre.
–Eric
In my experience, if you know C++, C# will be a breese for you.
yes, i could understand the scripts and make a little on my own, but still it may confuse me some times
That’s the way it works in Unity.
xD