Hello there,
I’m starting IK bone based animations of characters.
As I don’t want to go through a 2 monthes workflow and finally see that some modifiers are not supported by Unity iPhone, may I ask you this question :
How does Unity iPhone import animations ?
Does it simply capture the transforms at every keyframe ?
Or does it import the IK modifiers and then apply them ingame ?
What if there are some custom controllers to IK chains, does Unity import them correctly ?
This is very important, as I think simple transform capture would be the very best for iPhone performance.
Thank you for your response