Hey guys! I’m currently working on a previsualization for a game I’m making. I have a very basic environment, and a placeholder character (created in Maya) just to get the animation workflow down. What I’m trying to do is use my multiple animation files (run forward, backwards, sideways right, sideways left, and idle) on the placeholder character. I was able to bake and export the “forward run” file into FBX format from Maya, and import it into Unity. So I currently have the character in Unity with a single animation associated with it. My question is this: Where do I go from here in order to get the other animation files from Maya associated with the character I now have in Unity? Is this even possible? If so, how do I do this? Is there a better workflow for what I’m trying to achieve?
Thanks you guys so much. I look forward to your responses.