how do invert y z axes?

I have an fbx model that has the yz axis inverted. What program could I use to switch them and re-export them.



I suppose that any 3D editor capable to import fbx can be used - 3ds max, blender (this is free) etc. But many times is preferably to create an empty object and child your model to it - this way you can rotate the model to the correct orientation, and also move it so that the pivot (empty object position) is where you want it to be - Unity gives some hints about this in