Firstly, Id like to say that I succeeded in making the official tutorial for networking, but that
s only for localhost players. I understood everything that was written in that tutorial, yet I can`t think of a method to make it work on the internet as a whole, not only on localhost.
I thought that I should use a mysql database with names and passwords for each player. But then, if I dont press
HOST from the NetworkManagerHUD, then who does it? I thought that I should have a computer somewhere that acts like a server and it has to have a high capacity of RAM or whatever is needed to accept as many players as possible. And then again, how will and how should I use a mysql database to identify players (by their names and passwords)? I have worked with php&mysql before (did an online register&login system) and have worked with unity networking before, so this shouldn
t be that hard.
I know that I ask for a LOT, but if I would not have done this, there would be no way I would evolve further.
Any tips are highly appreciated!
Thank you,
Eric