I’ve finished implementing a Division 2 style cover system and I’m now polishing it up. As you can see from the attach GIF, when rounding corners under cover, I’m currently just teleporting my character around the corner to the new position (in a blink of the eye), but I’d like to replace that by having my character follow a more realistic small path around the corner and smoothly go through the normal animation cycles. I could do a SmoothDamp for both the position and rotation that starts and ends at the same time, but that would involve Physics.SyncTransforms after every step because the controller isn’t involved, so I’m thinking this isn’t the right way to do it.
The trouble I’m having with using Controller.Move is that I need both the movement and rotation of the character to happen at the same time and
finish at the same time, and I don’t know how to approach that as Move uses motion as a param versus absolute positioning.
Many thanks in advance!
Anthony
