how should I hide fbx file models.? Do I have to convert them into gameobject?
I’m not clear on what you are trying to do here.
Do you mean hide them in the editor or project window somehow? Or do you mean hide them in your game?
If you mean in the game, you don’t have to “convert” anything to a GameObject. If it’s in the game, it’s already a GameObject. The usual way to hide a GameObject is to disable its renderer. E.g.:
Renderer myRenderer = GetComponent<Renderer>();
myRenderer.enabled = false;
Actually I am importing three different 3Ds max model as fbx in unity. And in the app I want to use button to show and hide individual model. I am not getting how I can hide and show fbx model using buttons. I am using vuforia for creating application
I have no idea what you mean by this. The Scene view and Game view both show the “game”. The advice I gave above applies. If you want to learn how to use buttons to run your code, here is a tutorial:
https://learn.unity.com/tutorial/creating-ui-buttons
I have this 3 models as FBX file and I want see them in my AR application one at time or all three at time. Can you show how to use script for this.
Import the FBX files into Unity. Drag them from the Assets folder into the scene or hierarchy. Follow a UI tutorial for how to handle buttons, and in the functions you call in response to button presses you activate/deactivate either the mesh renderer or the entire GameObject for each of these models in the scene as needed.
If none of that makes any sense, I’d suggest starting with some beginner tutorials and come back to this when it does make sense.