How do they do it? (Augmented Reality example using Unity?)

Hi all,
I saw a retail app that using Augmented Reality, you could try (virtually) some sunglasses. It is similar to the Converse App, where you could virtually try different models and take pictures to decide later what’s the best option.

Could somebody provide some guidance regarding this? I want to learn how to super-impose an image on the screen, but without using an image target. I want to be able to position the virtual object with a finger and resize it, rotate it, etc.

Is there any tutorial or mix of tutorial for this? :slight_smile:

Thanks!

You could start with this one

Although in practice using an existing library or asset might be easier.