I have models with many maps. works fine, except for trying to apply a trans map to one section. I can find no where to put it that works. And unlike diffuse maps, they are not auto placed by the importer.
Same issue with normal (NOT bump) maps. Does this take a custom shader to utilize?
I did mot find any that use normal maps, nor any where I could apply the trans map and have it work. I’m still trying to find info on the standard shaders.
shader to use with normal map in unity are the one called
“bumped”
So bumped diffuse , bumped specular, then you have in “transparent” section of drop down list of shader also transparent >> bumped diffuse, bumped specular etc…
it’s writed “bumped” but this is actually what work with normal map
When I put a normal map (rgb normal directions) into a bump texture, I just get odd distortions of the model, not the appearance of the original hi res model that it was taken from. It does not seem to use it correctly as a normal map. Maps are from 3ds Max 2010.
If the map looks correct in Max, as Eric5h5 says, try flipping the Y channel of your normal map. To do this just invert the Green channel in Photoshop or some other app that allows you to access and edit the RGB channels of an image.