How do we get just one drawcall with DrawMesh?

I’m painting the same object/same materail 1000 times with DrawMesh and I’m getting 1000 draw calls for it. With game objects you’d get just one so I find that surprising.

Which makes Graphics.DrawMesh useless, so how do I get just one?

It looks like with DrawMesh you lose batching.

As mentioned in the link, you could combine all of your meshes into a single mesh before calling DrawMesh. I was playing with an app concept that had 1000 game object on the iPad which could not be batched. For one experiment, I replacing my game object with meshes and DrawMesh(). I saw near zero improvement in performance.