How do we make Shader Model 5.0 shaders.

I was wondering if there were any tutorials or guides for writing Shader Model 5.0 shaders. I have a DX11 card so that won’t be an issue. How would we go about upgrading shaders from 3.0 to 5.0.

Tom

Read any DX11 shader tutorial (from Microsoft or the GPU makers or anywhere else).

But basically, you write “#pragma target 5.0” and then you have shader model 5.0 HLSL at your hands.