How do we prevent when a user maliciously modifies the code and continues to create lobbies or relays?
I think the issue is applicable to any situation where a client is able to invoke API calls. But in this case, Unity Lobbies have a rate limit that already restricts how many calls—both legit users and malicious actors—can make.
If you want to apply even stricter limits, I reckon you’ll have to implement the logic yourself.
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