Hi,
I know the question above is possible, I’ve seen the Unity Plugins page- however, with a .Jar created from the below code, I get
Class lookup Ljava/lang/NullPointerException; attempted while exception Ljava/lang/RuntimeException; pending
in the Logcat and the app exits.
What am I doing wrong here?
My Unity-side Javascript code is:
var jo:AndroidJavaObject= new AndroidJavaObject("co.uk.damiensturdy.UnityIntents.SBIntentPluginActivity");
jo.Call("InitIntent");
jo.Call("setAction","com.bn.sdk.shop.details");
jo.Call("putExtra","product_details_ean","2940043892355");
jo.Call("startActivity");
and my Java code is:
package co.uk.damiensturdy.UnityIntents;
import android.app.Activity;
import android.content.Intent;
import android.net.Uri;
public class SBIntentPluginActivity extends Activity {
private Intent androidIntent;
public void InitIntent()
{
androidIntent = new Intent();
}
public void InitIntentUriParse(String uri) {
androidIntent=new Intent(Intent.ACTION_VIEW,Uri.parse(uri));
}
public void setAction( String action) {
androidIntent.setAction(action);
}
public void putExtra(String key,String value) {
androidIntent.putExtra(key,value);
}
public void startActivity() {
startActivity(androidIntent);
}
}