I don’t know why this website made this process more complicated than it should be. All I should be doing is simply uploading the products to the website and waiting for them to approve it like 99% of platforms that sell stuff. But instead it’s this convoluted…I don’t even know what to call it. I can’t even figure out what to google, I tried opening that asset store unity tool, but nothing pops up in unity, it just gives like a basic vague intro video and all kinds of other particles and games and stuff rather than explaining how to sell stuff, there’s nothing that’s been installed or downloaded.
- Setup Publisher Account
- Create Draft Project
- Download Asset Store Tools
- Open Asset Store Tools in Unity
- Choose Draft Project
- Click Upload
- Go to Publisher Account
- Fill in Asset Details, media, description, price, patch notes, etc.
- Press Submit.
This takes about 10 minutes.
You have to go through Unity to upload your package because it auto-creates the .unitypackage file and uploads it to the specified Asset for you. This is done for a lot of various reasons, so go with it.
It’s not really complicated.
Most software lets you import standard files like .wavs or pngs and so on, I don’t know why unit would be different, but thanks for explaining I’ll give it a try.
Everything you buy on the asset store is delivered as a .unitypackage file. It doesn’t matter if you’re selling sounds, textures, models or scripts - you must export it as a standardized .unitypackage file from within Unity. This (for one thing) guarantees users will have a consistent experience downloading, importing, and using it.
If you can’t package it into a .unitypackage file then there is a very high chance that you are trying to deliver something that doesn’t work correctly in Unity. This standard process prevents that. It is part of your responsibility as a Publisher to make sure that end users have a good, problem free experience trying to use your assets within Unity.
It’s not; my packages on the store include standard files like .wav, .png, and so on. I imagine that if you bought a game, you would not be happy if you had to download all the files individually and then try to get them to work together properly yourself.
–Eric
Well that does make unity different because with normal software, you can simply shift+click a list of files and import them directly and all at once. The only packaging most people do across the internet is simply zipping the files to compress them.
Unity’s not different; you do import files directly. Not sure why you think otherwise. Also, Unitypackages are basically zip files (can be uncompressed with The Unarchiver/7-zip/etc.).
–Eric
I mean I wouldn’t think it was different if people weren’t required to use some unitypackage file extension that only pertains to unity.
It makes no essential difference if you use zip or create a unitypackage in Unity. The result is basically the same (a zipped collection of files). Not sure why this is a big deal or even worth arguing about, really.
–Eric
It just seems odd that if they’re actually the same thing, why wouldn’t unity simply use the more common and accessible compression type?
There’s no upload button anywhere unfortunately. Unity is so much worse than I remember, I don’t even know if it’s worth it to waste my time on this “platform,” it’s impossible to get the simplest things done. It doesn’t even seem like it will let me import multiple assets at once to wherever I’m importing them to which I have no idea about, did unity disable shift+click for no reason?
How is there not just a basic video tutorial of the process by this point?
There is literally an upload button in the editor window. In fact, the screenshot for the tool shows it clearly.
At this point, I’m just going to assume you are trolling and stop trying to help you. If you’re legitimately trying to put something on the store then there is more than enough information available to do that with minimal difficulty, even for the most stubborn person.
There’s no upload dialogue box anywhere within the software, so that screen shot is irrelevant. I have no idea where it’s taken form, it’s probably photoshoped to make the software appear more functional than it is. Even people who know unity can be seen on the internet saying it’s a hassle to go through this process, you’re clearly just making things up for your ego’s sake rather than actually helping the community.
When did you ever start? Everything you said is vague at best, you put no effort into anything and then you have the audacity to flame me, seems like you’re the one who’s trolling.
All of this could have been solved if unity simply included a basic video tutorial for their arbitrary, niche and outdated upload process
Sorry but that doesn’t help in the slightest. I’ve already seen that page which is the only way I’m talking about the upload process within unity in the first place, I wouldn’t even be able to try to submit anything without at least already creating publisher’s account either. If you want to help thousands of people, rather than a one line link that is clearly visible under the almost invisible “sell assets” button, you can put the effort into creating an actual video and help thousands of people as well as the website you’re a part of.
Case closed.