How do you add +1 to a score counter after a destroy script (C#)?

I need a script that adds 1 to my score when a destroy script is triggered. This is my destory script. using UnityEngine;
using System.Collections;

public class DestroyScript : MonoBehaviour

{
public GameObject Explosion;

void OnTriggerEnter (Collider Other)
{
	if(Other.tag == "Player")
	{
		Instantiate (Explosion,transform.position, transform.rotation);
		Destroy(gameObject);
	}
}

}
strong text

public GameObject Explosion;
private float score;

void OnTriggerEnter (Collider Other)
{
 if(Other.tag == "Player")
 {
     Instantiate (Explosion,transform.position, transform.rotation);
     score++;
     Destroy(gameObject);
 }

}