Ive looked through the documentation and havnt seen anything obvious.
So just as the title says, how might you create a parent/child through code?
Ive looked through the documentation and havnt seen anything obvious.
So just as the title says, how might you create a parent/child through code?
Assign the child’s parent transform, e.g.
void Parent( GameObject parentOb, GameObject childOb )
{
childOb.transform.parent = parentOb.transform;
}
These days as a general rule use SetParent
- google
How would you “unAttach” them?