I’m not at all good with code but I managed to put this together, But why doesn’t the colour tint, tint?
Shader "Custom/IlumBlend" {
Properties {
_Color ("Color Tint", Color) = (1,1,1,1)
_MainTex ("Texture 1", 2D) = ""
_Texture2 ("Texture 2", 2D) = ""
}
SubShader {
Material {
Emission [_Color]
}
Pass {
SetTexture[_MainTex]
SetTexture[_Texture2] {
combine texture * primary + previous
}
}
}
}